table of contents
| GOMOKU(6) | Games Manual | GOMOKU(6) |
NAME¶
gomoku —
game of 5 in a row
SYNOPSIS¶
gomoku |
[-bcdu] [-D
debugfile] [inputfile] |
DESCRIPTION¶
gomoku is a two player game where the object is to get 5
in a row horizontally, vertically or diagonally on a 19 by 19 grid. By
convention, black always moves first. With no arguments,
gomoku will display a playing board and prompt for
moves from the user. Valid moves are a letter for the column and a number for
the row of an empty board location. Entering ``quit" or ``resign"
will end the game. You can save the current state of the game by entering
``save" and supplying a file name when prompted. The optional file
inputfile can be used to restore a saved game.
The options are:
-b- This option sets background mode. Input moves are read from standard
input, the computer picks a move, and prints it to standard output. The
first input line should be either ``black" or ``white" to
specify whether
gomokuhas the first move or not respectively. This option was intended for game tournaments where a referee program handles the board display and pits one program against another. -c- Computer versus computer.
gomokuwill play a game against itself. This is mostly used for testing. -d- Print debugging information. Repeating this option more than once yields more detailed information.
-Ddebugfile- Print the debug information to debugfile instead of to the standard output.
-u- User versus user. This is mostly used for testing.
AUTHOR¶
Ralph Campbell
ACKNOWLEDGEMENTS¶
The board display routines were based on thegoref
program written by Peter Langston.
| August 4, 1994 | Linux 4.19.0-10-amd64 |