NAME¶
SDL::Mixer::MixChunk -- SDL Bindings for structure SDL_MixChunk
CATEGORY¶
Mixer, Structure
SYNOPSIS¶
use SDL;
use SDL::Mixer::MixChunk;
my $mix_chunk = SDL::Mixer::Music::load_WAV('sample.wav');
printf("length of audio data is %d bytes\n", $mix_chunk->alen);
printf("volume is %d\n", $mix_chunk->volume);
DESCRIPTION¶
Stores audio data in memory.
Note: It's a bad idea to free a chunk that is still being
played...
METHODS¶
alen¶
length of audio data in bytes
volume¶
Per-sample volume, 0-128 (normally
"MIX_MAX_VOLUME" after loading)
AUTHORS¶
See "AUTHORS" in SDL.