table of contents
GLDELETESAMPLERS(3G) | [FIXME: manual] | GLDELETESAMPLERS(3G) |
NAME¶
glDeleteSamplers - delete named sampler objectsC SPECIFICATION¶
void glDeleteSamplers(GLsizei n, const GLuint * samplers);
PARAMETERS¶
nSpecifies the number of sampler objects to be
deleted.
samplers
Specifies an array of sampler objects to be
deleted.
DESCRIPTION¶
glDeleteSamplers deletes n sampler objects named by the elements of the array samplers. After a sampler object is deleted, its name is again unused. If a sampler object that is currently bound to a sampler unit is deleted, it is as though glBindSampler() is called with unit set to the unit the sampler is bound to and sampler zero. Unused names in samplers are silently ignored, as is the reserved name zero.NOTES¶
glDeleteSamplers is available only if the GL version is 3.3 or higher.ERRORS¶
GL_INVALID_VALUE is generated if n is negative.ASSOCIATED GETS¶
glIsSampler()VERSION SUPPORT¶
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDeleteSamplers | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
glGenSamplers(), glBindSampler(), glDeleteSamplers(), glIsSampler()COPYRIGHT¶
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.COPYRIGHT¶
Copyright © 2010-2014 Khronos Group01/03/2018 | [FIXME: source] |