table of contents
GLGETFRAGDATALOCATIO(3G) | [FIXME: manual] | GLGETFRAGDATALOCATIO(3G) |
NAME¶
glGetFragDataLocation - query the bindings of color numbers to user-defined varying out variablesC SPECIFICATION¶
GLint glGetFragDataLocation(GLuint program, const char * name);
PARAMETERS¶
programThe name of the program containing varying out variable
whose binding to query
name
The name of the user-defined varying out variable whose
binding to query
DESCRIPTION¶
glGetFragDataLocation retrieves the assigned color number binding for the user-defined varying out variable name for program program. program must have previously been linked. name must be a null-terminated string. If name is not the name of an active user-defined varying out fragment shader variable within program, -1 will be returned.ERRORS¶
GL_INVALID_OPERATION is generated if program is not the name of a program object.VERSION SUPPORT¶
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGetFragDataLocation | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
glCreateProgram(), glBindFragDataLocation()COPYRIGHT¶
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.COPYRIGHT¶
Copyright © 2010-2014 Khronos Group01/03/2018 | [FIXME: source] |