table of contents
- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.3~git20250806+ds-1
SDL_AddGamepadMappingsFromFile(3) | SDL3 FUNCTIONS | SDL_AddGamepadMappingsFromFile(3) |
NAME¶
SDL_AddGamepadMappingsFromFile - Load a set of gamepad mappings from a file.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
int SDL_AddGamepadMappingsFromFile(const char *file);
DESCRIPTION¶
You can call this function several times, if needed, to load different database files.
If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded.
Any new mappings for already plugged in controllers will generate SDL_EVENT_GAMEPAD_ADDED events.
Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).
FUNCTION PARAMETERS¶
- file
- the mappings file to load.
RETURN VALUE¶
Returns the number of mappings added or -1 on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_AddGamepadMapping(3), SDL_AddGamepadMappingsFromIO(3), SDL_GetGamepadMapping(3), SDL_GetGamepadMappingForGUID(3), SDL_HINT_GAMECONTROLLERCONFIG(3), SDL_HINT_GAMECONTROLLERCONFIG_FILE(3), SDL_EVENT_GAMEPAD_ADDED(3)
SDL 3.3.0 | Simple Directmedia Layer |