table of contents
- unstable 3.1.6+ds-2
- experimental 3.1.6+ds-1
SDL_GetGamepadMapping(3) | SDL3 FUNCTIONS | SDL_GetGamepadMapping(3) |
NAME¶
SDL_GetGamepadMapping - Get the current mapping of a gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
DESCRIPTION¶
Details about mappings are discussed with
SDL_AddGamepadMapping ().
FUNCTION PARAMETERS¶
- gamepad
- the gamepad you want to get the current mapping for.
RETURN VALUE¶
Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_AddGamepadMapping(3), •(3), SDL_GetGamepadMappingForID(3), •(3), SDL_GetGamepadMappingForGUID(3), •(3), SDL_SetGamepadMapping(3)
SDL 3.1.6 | Simple Directmedia Layer |