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- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.3~git20250806+ds-1
SDL_GetGamepadMapping(3) | SDL3 FUNCTIONS | SDL_GetGamepadMapping(3) |
NAME¶
SDL_GetGamepadMapping - Get the current mapping of a gamepad.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
DESCRIPTION¶
Details about mappings are discussed with SDL_AddGamepadMapping().
FUNCTION PARAMETERS¶
- gamepad
- the gamepad you want to get the current mapping for.
RETURN VALUE¶
Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_AddGamepadMapping(3), SDL_GetGamepadMappingForID(3), SDL_GetGamepadMappingForGUID(3), SDL_SetGamepadMapping(3)
SDL 3.3.0 | Simple Directmedia Layer |