table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GetGamepadMappingForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappingForID(3) | 
NAME¶
SDL_GetGamepadMappingForID - Get the mapping of a gamepad.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
DESCRIPTION¶
This can be called before any gamepads are opened.
FUNCTION PARAMETERS¶
- instance_id
 - the joystick instance ID.
 
RETURN VALUE¶
Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free() when it is no longer needed.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |