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- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_GetGamepadMappingForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappingForID(3) |
NAME¶
SDL_GetGamepadMappingForID - Get the mapping of a gamepad.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
DESCRIPTION¶
This can be called before any gamepads are opened.
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID.
RETURN VALUE¶
when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.16 | Simple Directmedia Layer |