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SDL_SetGamepadMapping(3) SDL3 FUNCTIONS SDL_SetGamepadMapping(3)

NAME

SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);

DESCRIPTION

Details about mappings are discussed with SDL_AddGamepadMapping().

FUNCTION PARAMETERS

the joystick instance ID.
the mapping to use for this device, or NULL to clear the mapping.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_AddGamepadMapping(3), SDL_GetGamepadMapping(3)

SDL 3.3.0 Simple Directmedia Layer