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other versions
- trixie 3.2.10+ds-1
- testing 3.2.10+ds-1
- unstable 3.2.20+ds-2
- experimental 3.3~git20250806+ds-1
SDL_SetGamepadMapping(3) | SDL3 FUNCTIONS | SDL_SetGamepadMapping(3) |
NAME¶
SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);
DESCRIPTION¶
Details about mappings are discussed with SDL_AddGamepadMapping().
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID.
- mapping
- the mapping to use for this device, or NULL to clear the mapping.
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.3.0 | Simple Directmedia Layer |