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other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_BindGPUFragmentStorageBuffers(3) | SDL3 FUNCTIONS | SDL_BindGPUFragmentStorageBuffers(3) | 
NAME¶
SDL_BindGPUFragmentStorageBuffers - Binds storage buffers for use on the fragment shader.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_BindGPUFragmentStorageBuffers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    SDL_GPUBuffer *const *storage_buffers,
    Uint32 num_bindings);
DESCRIPTION¶
These buffers must have been created with SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
FUNCTION PARAMETERS¶
- render_pass
 - a render pass handle.
 - first_slot
 - the fragment storage buffer slot to begin binding from.
 - storage_buffers
 - an array of storage buffers.
 - num_bindings
 - the number of storage buffers to bind from the array.
 
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |