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SDL_BindGPUFragmentStorageBuffers(3) | SDL3 FUNCTIONS | SDL_BindGPUFragmentStorageBuffers(3) |
NAME¶
SDL_BindGPUFragmentStorageBuffers - Binds storage buffers for use on the fragment shader.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_BindGPUFragmentStorageBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings);
DESCRIPTION¶
These buffers must have been created with
SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- first_slot
- the fragment storage buffer slot to begin binding from.
- storage_buffers
- an array of storage buffers.
- num_bindings
- the number of storage buffers to bind from the array.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_CreateGPUShader(3)
SDL 3.2.4 | Simple Directmedia Layer |