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SDL_CreateGPUDeviceWithProperties(3) SDL3 FUNCTIONS SDL_CreateGPUDeviceWithProperties(3)

NAME

SDL_CreateGPUDeviceWithProperties - Creates a GPU context.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_GPUDevice* SDL_CreateGPUDeviceWithProperties(
    SDL_PropertiesID props);

DESCRIPTION

These are the supported properties:

SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN :
enable debug mode properties and validations, defaults to true.

SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN :
enable to prefer energy efficiency over maximum GPU performance, defaults
to false.

SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING :
the name of the GPU driver to use, if a specific one is desired.

These are the current shader format properties:

SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN :
The app is able to provide shaders for an NDA platform.

SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN :
The app is able to provide SPIR-V shaders if applicable.

SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN :
The app is able to provide DXBC shaders if applicable

SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN :
The app is able to provide DXIL shaders if applicable.

SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN :
The app is able to provide MSL shaders if applicable.

SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN :
The app is able to provide Metal shader libraries if applicable.

With the D3D12 renderer:

SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING :
the prefix to use for all vertex semantics, default is "TEXCOORD".

FUNCTION PARAMETERS

the properties to use.

RETURN VALUE

( SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetGPUShaderFormats(3), (3), SDL_GetGPUDeviceDriver(3), (3), SDL_DestroyGPUDevice(3), (3), SDL_GPUSupportsProperties(3)

SDL 3.1.6 Simple Directmedia Layer