table of contents
SDL_CreateRendererWithProperties(3) | SDL3 FUNCTIONS | SDL_CreateRendererWithProperties(3) |
NAME¶
SDL_CreateRendererWithProperties - Create a 2D rendering context for a window, with the specified properties.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Renderer * SDL_CreateRendererWithProperties(SDL_PropertiesID props);
DESCRIPTION¶
These are the supported properties:
• SDL_PROP_RENDERER_CREATE_NAME_STRING :
the name of the rendering driver to use, if a specific one is desired
• SDL_PROP_RENDERER_CREATE_WINDOW_POINTER :
the window where rendering is displayed, required if this isn't a
software renderer using a surface
• SDL_PROP_RENDERER_CREATE_SURFACE_POINTER :
the surface where rendering is displayed, if you want a software renderer
without a window
• SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER
:
an SDL_Colorspace
value describing the colorspace for
output to the display, defaults to
SDL_COLORSPACE_SRGB . The direct3d11, direct3d12,
and metal renderers support
SDL_COLORSPACE_SRGB_LINEAR , which is a
linear color space and supports HDR output. If you select
SDL_COLORSPACE_SRGB_LINEAR , drawing still
uses the sRGB colorspace, but values can go beyond 1.0 and float (linear)
format textures can be used for HDR content.
• SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER :
non-zero if you want present synchronized with the refresh rate. This
property can take any value that is supported by
SDL_SetRenderVSync () for the renderer.
With the vulkan renderer:
• SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER :
the VkInstance to use with the renderer, optional.
• SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER :
the VkSurfaceKHR to use with the renderer, optional.
•
SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER :
the VkPhysicalDevice to use with the renderer, optional.
• SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER :
the VkDevice to use with the renderer, optional.
•
SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :
the queue family index used for rendering.
•
SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :
the queue family index used for presentation.
FUNCTION PARAMETERS¶
- props
- the properties to use.
RETURN VALUE¶
( SDL_Renderer
*) Returns a valid rendering context or NULL if there was an error; call
SDL_GetError () for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_CreateProperties(3), •(3), SDL_CreateRenderer(3), •(3), SDL_CreateSoftwareRenderer(3), •(3), SDL_DestroyRenderer(3), •(3), SDL_GetRendererName(3)
SDL 3.2.0 | Simple Directmedia Layer |