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- experimental 3.3.2+git20251103~dc5b136+ds-1
| SDL_DestroyGPURenderState(3) | SDL3 FUNCTIONS | SDL_DestroyGPURenderState(3) |
NAME¶
SDL_DestroyGPURenderState - Destroy custom GPU render state.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
void SDL_DestroyGPURenderState(SDL_GPURenderState *state);
FUNCTION PARAMETERS¶
- state
- the state to destroy.
THREAD SAFETY¶
This function should be called on the thread that created the renderer.
AVAILABILITY¶
This function is available since SDL 3.4.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |