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SDL_GL_DestroyContext(3) SDL3 FUNCTIONS SDL_GL_DestroyContext(3)

NAME

SDL_GL_DestroyContext - Delete an OpenGL context.

HEADER FILE

Defined in SDL3/SDL_video.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_GL_DestroyContext(SDL_GLContext context);

FUNCTION PARAMETERS

the OpenGL context to be deleted.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GL_CreateContext(3)

SDL 3.2.5 Simple Directmedia Layer