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other versions
- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_GL_DestroyContext(3) | SDL3 FUNCTIONS | SDL_GL_DestroyContext(3) |
NAME¶
SDL_GL_DestroyContext - Delete an OpenGL context.
SYNOPSIS¶
#include <SDL3/SDL_video.h>
bool SDL_GL_DestroyContext(SDL_GLContext context);
FUNCTION PARAMETERS¶
- context
- the OpenGL context to be deleted.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.16 | Simple Directmedia Layer |