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SDL_GL_DestroyContext(3) SDL3 FUNCTIONS SDL_GL_DestroyContext(3)

NAME

SDL_GL_DestroyContext - Delete an OpenGL context.

SYNOPSIS

#include <SDL3/SDL_video.h>
bool SDL_GL_DestroyContext(SDL_GLContext context);

FUNCTION PARAMETERS

the OpenGL context to be deleted.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GL_CreateContext(3)

SDL 3.3.0 Simple Directmedia Layer