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SDL_GL_DestroyContext(3) SDL3 FUNCTIONS SDL_GL_DestroyContext(3)

NAME

SDL_GL_DestroyContext - Delete an OpenGL context.

SYNOPSIS

#include <SDL3/SDL_video.h>
bool SDL_GL_DestroyContext(SDL_GLContext context);

FUNCTION PARAMETERS

the OpenGL context to be deleted.

RETURN VALUE

for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GL_CreateContext(3)

SDL 3.2.16 Simple Directmedia Layer