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SDL_GPUCommandBuffer(3type) SDL3 DATATYPES SDL_GPUCommandBuffer(3type)

NAME

SDL_GPUCommandBuffer - An opaque handle representing a command buffer.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer;

DESCRIPTION

Most state is managed via command buffers. When setting state using a command buffer, that state is local to the command buffer.

Commands only begin execution on the GPU once

SDL_SubmitGPUCommandBuffer
is called. Once the command buffer is submitted, it is no longer valid to use it.

Command buffers are executed in submission order. If you submit command buffer A and then command buffer B all commands in A will begin executing before any command in B begins executing.

In multi-threading scenarios, you should only access a command buffer on the thread you acquired it from.

AVAILABILITY

This struct is available since SDL 3.1.3

SEE ALSO

(3), SDL_AcquireGPUCommandBuffer(3), (3), SDL_SubmitGPUCommandBuffer(3), (3), SDL_SubmitGPUCommandBufferAndAcquireFence(3)

SDL 3.1.6 Simple Directmedia Layer