table of contents
- experimental 3.1.6+ds-1
SDL_GPUCommandBuffer(3type) | SDL3 DATATYPES | SDL_GPUCommandBuffer(3type) |
NAME¶
SDL_GPUCommandBuffer - An opaque handle representing a command buffer.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer;
DESCRIPTION¶
Most state is managed via command buffers. When setting state using a command buffer, that state is local to the command buffer.
Commands only begin execution on the GPU once
SDL_SubmitGPUCommandBuffer
is called. Once the command buffer is submitted, it is no longer valid to use
it.
Command buffers are executed in submission order. If you submit command buffer A and then command buffer B all commands in A will begin executing before any command in B begins executing.
In multi-threading scenarios, you should only access a command buffer on the thread you acquired it from.
AVAILABILITY¶
This struct is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_AcquireGPUCommandBuffer(3), •(3), SDL_SubmitGPUCommandBuffer(3), •(3), SDL_SubmitGPUCommandBufferAndAcquireFence(3)
SDL 3.1.6 | Simple Directmedia Layer |