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- experimental 3.3.2+git20251103~dc5b136+ds-1
| SDL_GPURenderStateCreateInfo(3type) | SDL3 DATATYPES | SDL_GPURenderStateCreateInfo(3type) |
NAME¶
SDL_GPURenderStateCreateInfo - A structure specifying the parameters of a GPU render state.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
typedef struct SDL_GPURenderStateCreateInfo
{
SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */
Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */
const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */
Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */
SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */
Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */
SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */
SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
} SDL_GPURenderStateCreateInfo;
AVAILABILITY¶
This struct is available since SDL 3.4.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |