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- experimental 3.3~git20250806+ds-1
SDL_GPURenderStateDesc(3type) | SDL3 DATATYPES | SDL_GPURenderStateDesc(3type) |
NAME¶
SDL_GPURenderStateDesc - GPU render state description.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
typedef struct SDL_GPURenderStateDesc { Uint32 version; /**< the version of this interface */ SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */ Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */ const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */ Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */ SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */ Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */ SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */ } SDL_GPURenderStateDesc;
DESCRIPTION¶
This structure should be initialized using SDL_INIT_INTERFACE().
AVAILABILITY¶
This struct is available since SDL 3.4.0.
SEE ALSO¶
SDL 3.3.0 | Simple Directmedia Layer |