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SDL_GamepadBindingType(3type) SDL3 DATATYPES SDL_GamepadBindingType(3type)

NAME

SDL_GamepadBindingType - Types of gamepad control bindings.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef enum SDL_GamepadBindingType
{
    SDL_GAMEPAD_BINDTYPE_NONE = 0,
    SDL_GAMEPAD_BINDTYPE_BUTTON,
    SDL_GAMEPAD_BINDTYPE_AXIS,
    SDL_GAMEPAD_BINDTYPE_HAT
} SDL_GamepadBindingType;

DESCRIPTION

A gamepad is a collection of bindings that map arbitrary joystick buttons, axes and hat switches to specific positions on a generic console-style gamepad. This enum is used as part of

SDL_GamepadBinding
to specify those mappings.

AVAILABILITY

This enum is available since SDL 3.2.0.

SDL 3.2.5 Simple Directmedia Layer