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SDL_GamepadBindingType(3type) | SDL3 DATATYPES | SDL_GamepadBindingType(3type) |
NAME¶
SDL_GamepadBindingType - Types of gamepad control bindings.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_GamepadBindingType { SDL_GAMEPAD_BINDTYPE_NONE = 0, SDL_GAMEPAD_BINDTYPE_BUTTON, SDL_GAMEPAD_BINDTYPE_AXIS, SDL_GAMEPAD_BINDTYPE_HAT } SDL_GamepadBindingType;
DESCRIPTION¶
A gamepad is a collection of bindings that map arbitrary joystick buttons, axes and hat switches to specific positions on a generic console-style gamepad. This enum is used as part of
SDL_GamepadBinding
to specify those mappings.
AVAILABILITY¶
This enum is available since SDL 3.2.0.
SDL 3.2.4 | Simple Directmedia Layer |