table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GamepadBindingType(3type) | SDL3 DATATYPES | SDL_GamepadBindingType(3type) | 
NAME¶
SDL_GamepadBindingType - Types of gamepad control bindings.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
typedef enum SDL_GamepadBindingType
{
    SDL_GAMEPAD_BINDTYPE_NONE = 0,
    SDL_GAMEPAD_BINDTYPE_BUTTON,
    SDL_GAMEPAD_BINDTYPE_AXIS,
    SDL_GAMEPAD_BINDTYPE_HAT
} SDL_GamepadBindingType;
DESCRIPTION¶
A gamepad is a collection of bindings that map arbitrary joystick buttons, axes and hat switches to specific positions on a generic console-style gamepad. This enum is used as part of SDL_GamepadBinding to specify those mappings.
AVAILABILITY¶
This enum is available since SDL 3.2.0.
| SDL 3.2.26 | Simple Directmedia Layer |