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SDL_GamepadEventsEnabled(3) SDL3 FUNCTIONS SDL_GamepadEventsEnabled(3)

NAME

SDL_GamepadEventsEnabled - Query the state of gamepad event processing.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
bool SDL_GamepadEventsEnabled(void);

DESCRIPTION

If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the gamepad when you want gamepad information.

RETURN VALUE

Returns true if gamepad events are being processed, false otherwise.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_SetGamepadEventsEnabled(3)

SDL 3.2.16 Simple Directmedia Layer