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other versions
- trixie 3.2.10+ds-1
- testing 3.2.22+ds-1
- unstable 3.2.24+ds-1
- experimental 3.3~git20251006~f90c179+ds-1
SDL_GamepadHasButton(3) | SDL3 FUNCTIONS | SDL_GamepadHasButton(3) |
NAME¶
SDL_GamepadHasButton - Query whether a gamepad has a given button.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
DESCRIPTION¶
This merely reports whether the gamepad's mapping defined this button, as that is all the information SDL has about the physical device.
FUNCTION PARAMETERS¶
- gamepad
- a gamepad.
- a button enum value (an SDL_GamepadButton value).
RETURN VALUE¶
Returns true if the gamepad has this button, false otherwise.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.3.0 | Simple Directmedia Layer |