table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GetGamepadButtonFromString(3) | SDL3 FUNCTIONS | SDL_GetGamepadButtonFromString(3) | 
NAME¶
SDL_GetGamepadButtonFromString - Convert a string into an SDL_GamepadButton enum.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str);
DESCRIPTION¶
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
FUNCTION PARAMETERS¶
- str
 - string representing a SDL_Gamepad axis.
 
RETURN VALUE¶
Returns the SDL_GamepadButton enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID if no match was found.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |