table of contents
other versions
- trixie 3.2.10+ds-1
- testing 3.4.0+ds-1
- unstable 3.4.0+ds-1
- experimental 3.4.0+git20260203~8107d5b+ds-1
| SDL_GetGamepadStringForButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadStringForButton(3) |
NAME¶
SDL_GetGamepadStringForButton - Convert from an SDL_GamepadButton enum to a string.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
FUNCTION PARAMETERS¶
- an enum value for a given SDL_GamepadButton.
RETURN VALUE¶
Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.4.1 | Simple Directmedia Layer |