table of contents
other versions
- trixie 3.2.10+ds-1
- testing 3.2.24+ds-1
- unstable 3.2.26+ds-1
- experimental 3.3.2+git20251029~d9ca045+ds-1
| SDL_GetGamepadStringForButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadStringForButton(3) |
NAME¶
SDL_GetGamepadStringForButton - Convert from an SDL_GamepadButton enum to a string.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
FUNCTION PARAMETERS¶
- an enum value for a given SDL_GamepadButton.
RETURN VALUE¶
Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.26 | Simple Directmedia Layer |