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SDL_GetGamepadConnectionState(3) SDL3 FUNCTIONS SDL_GetGamepadConnectionState(3)

NAME

SDL_GetGamepadConnectionState - Get the connection state of a gamepad.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);

FUNCTION PARAMETERS

the gamepad object to query.

RETURN VALUE

Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError() for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.16 Simple Directmedia Layer