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SDL_GetGamepadInstanceVendor(3) | SDL3 FUNCTIONS | SDL_GetGamepadInstanceVendor(3) |
NAME¶
SDL_GetGamepadInstanceVendor - Get the USB vendor ID of a gamepad, if available.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id);
DESCRIPTION¶
This can be called before any gamepads are opened. If the vendor ID isn't available this function returns 0.
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID
RETURN VALUE¶
Returns the USB vendor ID of the selected gamepad. If called on an invalid index, this function returns zero
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.2 | Simple Directmedia Layer |