table of contents
- unstable 3.1.6+ds-2
- experimental 3.1.6+ds-1
SDL_GetGamepadJoystick(3) | SDL3 FUNCTIONS | SDL_GetGamepadJoystick(3) |
NAME¶
SDL_GetGamepadJoystick - Get the underlying joystick from a gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Joystick * SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);
DESCRIPTION¶
This function will give you a SDL_Joystick
object, which allows you to use the SDL_Joystick
functions with a
SDL_Gamepad
object. This would be useful for getting a joystick's position at any given
time, even if it hasn't moved (moving it would produce an event, which would
have the axis' value).
The pointer returned is owned by the SDL_Gamepad . You should not call SDL_CloseJoystick () on it, for example, since doing so will likely cause SDL to crash.
FUNCTION PARAMETERS¶
- gamepad
- the gamepad object that you want to get a joystick from.
RETURN VALUE¶
( SDL_Joystick
*) Returns an SDL_Joystick
object, or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |