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SDL_GetGamepadJoystick(3) SDL3 FUNCTIONS SDL_GetGamepadJoystick(3)

NAME

SDL_GetGamepadJoystick - Get the underlying joystick from a gamepad.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
SDL_Joystick * SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);

DESCRIPTION

This function will give you a SDL_Joystick object, which allows you to use the SDL_Joystick functions with a SDL_Gamepad object. This would be useful for getting a joystick's position at any given time, even if it hasn't moved (moving it would produce an event, which would have the axis' value).

The pointer returned is owned by the SDL_Gamepad. You should not call SDL_CloseJoystick() on it, for example, since doing so will likely cause SDL to crash.

FUNCTION PARAMETERS

the gamepad object that you want to get a joystick from.

RETURN VALUE

Returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.16 Simple Directmedia Layer