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- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_GetGamepadJoystick(3) | SDL3 FUNCTIONS | SDL_GetGamepadJoystick(3) |
NAME¶
SDL_GetGamepadJoystick - Get the underlying joystick from a gamepad.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
SDL_Joystick * SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);
DESCRIPTION¶
This function will give you a SDL_Joystick object, which allows you to use the SDL_Joystick functions with a SDL_Gamepad object. This would be useful for getting a joystick's position at any given time, even if it hasn't moved (moving it would produce an event, which would have the axis' value).
The pointer returned is owned by the SDL_Gamepad. You should not call SDL_CloseJoystick() on it, for example, since doing so will likely cause SDL to crash.
FUNCTION PARAMETERS¶
- gamepad
- the gamepad object that you want to get a joystick from.
RETURN VALUE¶
Returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.16 | Simple Directmedia Layer |