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- unstable 3.1.6+ds-2
- experimental 3.1.6+ds-1
SDL_GetGamepadMappings(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappings(3) |
NAME¶
SDL_GetGamepadMappings - Get the current gamepad mappings.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
char ** SDL_GetGamepadMappings(int *count);
FUNCTION PARAMETERS¶
- count
- a pointer filled in with the number of mappings returned, can be NULL.
RETURN VALUE¶
(char ) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |