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SDL_GetGamepadMappings(3) SDL3 FUNCTIONS SDL_GetGamepadMappings(3)

NAME

SDL_GetGamepadMappings - Get the current gamepad mappings.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
char ** SDL_GetGamepadMappings(int *count);

FUNCTION PARAMETERS

a pointer filled in with the number of mappings returned, can be NULL.

RETURN VALUE

(char ) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer