table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GetGamepadMappings(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappings(3) | 
NAME¶
SDL_GetGamepadMappings - Get the current gamepad mappings.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
char ** SDL_GetGamepadMappings(int *count);
FUNCTION PARAMETERS¶
- count
 - a pointer filled in with the number of mappings returned, can be NULL.
 
RETURN VALUE¶
(char ) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |