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SDL_GetGamepadPathForID(3) SDL3 FUNCTIONS SDL_GetGamepadPathForID(3)

NAME

SDL_GetGamepadPathForID - Get the implementation dependent path of a gamepad.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadPathForID(SDL_JoystickID instance_id);

DESCRIPTION

This can be called before any gamepads are opened.

FUNCTION PARAMETERS

the joystick instance ID.

RETURN VALUE

Returns the path of the selected gamepad. If no path can be found, this function returns NULL; call SDL_GetError() for more information.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetGamepadPath(3), SDL_GetGamepads(3)

SDL 3.3.3 Simple Directmedia Layer