table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GetRealGamepadType(3) | SDL3 FUNCTIONS | SDL_GetRealGamepadType(3) | 
NAME¶
SDL_GetRealGamepadType - Get the type of an opened gamepad, ignoring any mapping override.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS¶
- gamepad
 - the gamepad object to query.
 
RETURN VALUE¶
Returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not available.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |