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- experimental 3.1.6+ds-1
SDL_GetRealGamepadType(3) | SDL3 FUNCTIONS | SDL_GetRealGamepadType(3) |
NAME¶
SDL_GetRealGamepadType - Get the type of an opened gamepad, ignoring any mapping override.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS¶
- gamepad
- the gamepad object to query.
RETURN VALUE¶
( SDL_GamepadType ) Returns the gamepad type, or
SDL_GAMEPAD_TYPE_UNKNOWN
if it's not available.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |