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SDL_GetSurfaceColorKey(3) SDL3 FUNCTIONS SDL_GetSurfaceColorKey(3)

NAME

SDL_GetSurfaceColorKey - Get the color key (transparent pixel) for a surface.

SYNOPSIS

#include <SDL3/SDL_surface.h>
bool SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);

DESCRIPTION

The color key is a pixel of the format used by the surface, as generated by SDL_MapRGB().

If the surface doesn't have color key enabled this function returns false.

FUNCTION PARAMETERS

the SDL_Surface structure to query.
a pointer filled in with the transparent pixel.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_SetSurfaceColorKey(3), SDL_SurfaceHasColorKey(3)

SDL 3.3.0 Simple Directmedia Layer