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SDL_SetSurfaceColorKey(3) SDL3 FUNCTIONS SDL_SetSurfaceColorKey(3)

NAME

SDL_SetSurfaceColorKey - Set the color key (transparent pixel) in a surface.

SYNOPSIS

#include <SDL3/SDL_surface.h>
bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);

DESCRIPTION

The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.

It is a pixel of the format used by the surface, as generated by SDL_MapRGB().

FUNCTION PARAMETERS

the SDL_Surface structure to update.
true to enable color key, false to disable color key.
the transparent pixel.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function is not thread safe.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetSurfaceColorKey(3), SDL_SetSurfaceRLE(3), SDL_SurfaceHasColorKey(3)

SDL 3.3.0 Simple Directmedia Layer