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SDL_GetWindowOpacity(3) | SDL3 FUNCTIONS | SDL_GetWindowOpacity(3) |
NAME¶
SDL_GetWindowOpacity - Get the opacity of a window.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
float SDL_GetWindowOpacity(SDL_Window *window);
DESCRIPTION¶
If transparency isn't supported on this platform, opacity will be returned as 1.0f without error.
FUNCTION PARAMETERS¶
- window
- the window to get the current opacity value from.
RETURN VALUE¶
Returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on failure; call SDL_GetError () for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_SetWindowOpacity(3)
SDL 3.2.5 | Simple Directmedia Layer |