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SDL_HINT_MAC_USE_GCMOUSE(3) SDL3 FUNCTIONS SDL_HINT_MAC_USE_GCMOUSE(3)

NAME

SDL_HINT_MAC_USE_GCMOUSE - A variable controlling whether the GCMouse API will be used on macOS.

SYNOPSIS

#include <SDL3/SDL_hints.h>
#define SDL_HINT_MAC_USE_GCMOUSE "SDL_MAC_USE_GCMOUSE"

DESCRIPTION

On supported versions of macOS, GCMouse is usually a better way to read mouse input, but may cause problems in some scenarios (remote control software that wants to send non-GCMouse input events, etc).

When GCMouse is disabled, SDL will use standard Cocoa mouse events.

The variable can be set to the following values:

• "0": GCMouse won't be used.

• "1": GCMouse will be used if available. (default)

This hint needs to be set before SDL_Init().

AVAILABILITY

This hint is available since SDL 3.6.0.

SDL 3.5.0 Simple Directmedia Layer