table of contents
- experimental 3.5~git20261003~f48181f+ds-1
| SDL_HINT_MAC_USE_GCMOUSE(3) | SDL3 FUNCTIONS | SDL_HINT_MAC_USE_GCMOUSE(3) |
NAME¶
SDL_HINT_MAC_USE_GCMOUSE - A variable controlling whether the GCMouse API will be used on macOS.
SYNOPSIS¶
#include <SDL3/SDL_hints.h>
#define SDL_HINT_MAC_USE_GCMOUSE "SDL_MAC_USE_GCMOUSE"
DESCRIPTION¶
On supported versions of macOS, GCMouse is usually a better way to read mouse input, but may cause problems in some scenarios (remote control software that wants to send non-GCMouse input events, etc).
When GCMouse is disabled, SDL will use standard Cocoa mouse events.
The variable can be set to the following values:
• "0": GCMouse won't be used.
• "1": GCMouse will be used if available. (default)
This hint needs to be set before SDL_Init().
AVAILABILITY¶
This hint is available since SDL 3.6.0.
| SDL 3.5.0 | Simple Directmedia Layer |