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SDL_IOFromMem(3) SDL3 FUNCTIONS SDL_IOFromMem(3)

NAME

SDL_IOFromMem - Use this function to prepare a read-write memory buffer for use with SDL_IOStream.

SYNOPSIS

#include <SDL3/SDL_iostream.h>
SDL_IOStream * SDL_IOFromMem(void *mem, size_t size);

DESCRIPTION

This function sets up an SDL_IOStream struct based on a memory area of a certain size, for both read and write access.

This memory buffer is not copied by the SDL_IOStream; the pointer you provide must remain valid until you close the stream. Closing the stream will not free the original buffer.

If you need to make sure the SDL_IOStream never writes to the memory buffer, you should use SDL_IOFromConstMem() with a read-only buffer of memory instead.

The following properties will be set at creation time by SDL:

SDL_PROP_IOSTREAM_MEMORY_POINTER: this will be the mem parameter that was passed to this function.

SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER: this will be the size parameter that was passed to this function.

FUNCTION PARAMETERS

a pointer to a buffer to feed an SDL_IOStream stream.
the buffer size, in bytes.

RETURN VALUE

Returns a pointer to a new SDL_IOStream structure or NULL on failure; call SDL_GetError() for more information.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_IOFromConstMem(3), SDL_CloseIO(3), SDL_FlushIO(3), SDL_ReadIO(3), SDL_SeekIO(3), SDL_TellIO(3), SDL_WriteIO(3)

SDL 3.2.16 Simple Directmedia Layer