Scroll to navigation

SDL_MapGPUTransferBuffer(3) SDL3 FUNCTIONS SDL_MapGPUTransferBuffer(3)

NAME

SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void * SDL_MapGPUTransferBuffer(
    SDL_GPUDevice *device,
    SDL_GPUTransferBuffer *transfer_buffer,
    bool cycle);

DESCRIPTION

You must unmap the transfer buffer before encoding upload commands. The memory is owned by the graphics driver - do NOT call SDL_free() on the returned pointer.

FUNCTION PARAMETERS

a GPU context.
a transfer buffer.
if true, cycles the transfer buffer if it is already bound.

RETURN VALUE

Returns the address of the mapped transfer buffer memory, or NULL on failure; call SDL_GetError() for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.3.0 Simple Directmedia Layer