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SDL_MapGPUTransferBuffer(3) | SDL3 FUNCTIONS | SDL_MapGPUTransferBuffer(3) |
NAME¶
SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void* SDL_MapGPUTransferBuffer( SDL_GPUDevice *device, SDL_GPUTransferBuffer *transfer_buffer, bool cycle);
DESCRIPTION¶
You must unmap the transfer buffer before encoding upload commands.
FUNCTION PARAMETERS¶
- device
- a GPU context.
- transfer_buffer
- a transfer buffer.
- cycle
- if true, cycles the transfer buffer if it is already bound.
RETURN VALUE¶
Returns the address of the mapped transfer buffer memory, or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.8 | Simple Directmedia Layer |