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 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_RenderGeometryRaw(3) | SDL3 FUNCTIONS | SDL_RenderGeometryRaw(3) | 
NAME¶
SDL_RenderGeometryRaw - Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_RenderGeometryRaw(SDL_Renderer *renderer,
                   SDL_Texture *texture,
                   const float *xy, int xy_stride,
                   const SDL_FColor *color, int color_stride,
                   const float *uv, int uv_stride,
                   int num_vertices,
                   const void *indices, int num_indices, int size_indices);
FUNCTION PARAMETERS¶
- renderer
 - the rendering context.
 - texture
 - (optional) The SDL texture to use.
 - xy
 - vertex positions.
 - xy_stride
 - byte size to move from one element to the next element.
 - color
 - vertex colors (as SDL_FColor).
 - color_stride
 - byte size to move from one element to the next element.
 - uv
 - vertex normalized texture coordinates.
 - uv_stride
 - byte size to move from one element to the next element.
 - num_vertices
 - number of vertices.
 - indices
 - (optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered in sequential order.
 - num_indices
 - number of indices.
 - size_indices
 - index size: 1 (byte), 2 (short), 4 (int).
 
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |