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SDL_RenderGeometry(3) | SDL3 FUNCTIONS | SDL_RenderGeometry(3) |
NAME¶
SDL_RenderGeometry - Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Vertex *vertices, int num_vertices, const int *indices, int num_indices);
FUNCTION PARAMETERS¶
- renderer
- the rendering context.
- texture
- (optional) The SDL texture to use.
- vertices
- vertices.
- num_vertices
- number of vertices.
- indices
- (optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.
- num_indices
- number of indices.
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_RenderGeometryRaw(3), SDL_SetRenderTextureAddressMode(3)
SDL 3.3.0 | Simple Directmedia Layer |