table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_RenderGeometry(3) | SDL3 FUNCTIONS | SDL_RenderGeometry(3) | 
NAME¶
SDL_RenderGeometry - Render a list of triangles, optionally using
    a texture and indices into the vertex array Color and alpha modulation is
    done per vertex ( SDL_SetTextureColorMod
  
   and SDL_SetTextureAlphaMod
  
   are ignored).
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_RenderGeometry(SDL_Renderer *renderer,
                   SDL_Texture *texture,
                   const SDL_Vertex *vertices, int num_vertices,
                   const int *indices, int num_indices);
FUNCTION PARAMETERS¶
- renderer
 - the rendering context.
 - texture
 - (optional) The SDL texture to use.
 - vertices
 - vertices.
 - num_vertices
 - number of vertices.
 - indices
 - (optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.
 - num_indices
 - number of indices.
 
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_RenderGeometryRaw(3)
| SDL 3.2.10 | Simple Directmedia Layer |