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SDL_SetRenderClipRect(3) SDL3 FUNCTIONS SDL_SetRenderClipRect(3)

NAME

SDL_SetRenderClipRect - Set the clip rectangle for rendering on the specified target.

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect);

DESCRIPTION

Each render target has its own clip rectangle. This function sets the cliprect for the current render target.

FUNCTION PARAMETERS

the rendering context.
an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping.

RETURN VALUE

for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetRenderClipRect(3), SDL_RenderClipEnabled(3)

SDL 3.2.16 Simple Directmedia Layer