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- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.3~git20250806+ds-1
SDL_SetRenderDrawColor(3) | SDL3 FUNCTIONS | SDL_SetRenderDrawColor(3) |
NAME¶
SDL_SetRenderDrawColor - Set the color used for drawing operations.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION¶
Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().
FUNCTION PARAMETERS¶
- renderer
- the rendering context.
- r
- the red value used to draw on the rendering target.
- g
- the green value used to draw on the rendering target.
- b
- the blue value used to draw on the rendering target.
- a
- the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.3.0 | Simple Directmedia Layer |