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other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_SetRenderDrawColor(3) | SDL3 FUNCTIONS | SDL_SetRenderDrawColor(3) | 
NAME¶
SDL_SetRenderDrawColor - Set the color used for drawing operations.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION¶
Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().
FUNCTION PARAMETERS¶
- renderer
 - the rendering context.
 - r
 - the red value used to draw on the rendering target.
 - g
 - the green value used to draw on the rendering target.
 - b
 - the blue value used to draw on the rendering target.
 - a
 - the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.
 
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.3.3 | Simple Directmedia Layer |