table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_SetRenderDrawColor(3) | SDL3 FUNCTIONS | SDL_SetRenderDrawColor(3) | 
NAME¶
SDL_SetRenderDrawColor - Set the color used for drawing operations.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION¶
Set the color for drawing or filling rectangles, lines, and points, and for
SDL_RenderClear ().
FUNCTION PARAMETERS¶
- renderer
 - the rendering context.
 - r
 - the red value used to draw on the rendering target.
 - g
 - the green value used to draw on the rendering target.
 - b
 - the blue value used to draw on the rendering target.
 - a
 - the alpha value used to draw on the rendering target; usually
      SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode
    
to specify how the alpha channel is used. 
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_GetRenderDrawColor(3), •(3), SDL_SetRenderDrawColorFloat(3)
| SDL 3.2.10 | Simple Directmedia Layer |