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SDL_SetTextInputArea(3) SDL3 FUNCTIONS SDL_SetTextInputArea(3)

NAME

SDL_SetTextInputArea - Set the area used to type Unicode text input.

SYNOPSIS

#include <SDL3/SDL_keyboard.h>
bool SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);

DESCRIPTION

Native input methods may place a window with word suggestions near the cursor, without covering the text being entered.

FUNCTION PARAMETERS

the window for which to set the text input area.
the SDL_Rect representing the text input area, in window coordinates, or NULL to clear it.
the offset of the current cursor location relative to rect->x, in window coordinates.

RETURN VALUE

for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetTextInputArea(3), SDL_StartTextInput(3)

SDL 3.2.16 Simple Directmedia Layer