table of contents
- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.3~git20250806+ds-1
SDL_SetTextureAlphaModFloat(3) | SDL3 FUNCTIONS | SDL_SetTextureAlphaModFloat(3) |
NAME¶
SDL_SetTextureAlphaModFloat - Set an additional alpha value multiplied into render copy operations.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha);
DESCRIPTION¶
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
srcA = srcA * alpha
Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_GetTextureAlphaModFloat(3), SDL_SetTextureAlphaMod(3), SDL_SetTextureColorModFloat(3)
SDL 3.3.0 | Simple Directmedia Layer |